What is the single most important thing for you to make this game more enjoyable?
poe 2 is basically forced combo gameplay with input delay due to long animations
its just not fun completely start over and get combat right. |
![]() |
" So you think the solution is not to make random loot more rewarding, but to instead throw away the entire item chase and make everything so deterministic you'd mind as well play Path of Economy and never actually touch the gameplay? Sorry but that's entirely the wrong path. ARPGs are about slaughtering hordes of monsters and getting rewarding items as a result. PoE2 has a serious itemization issue but the solution is not to make it even more irrelevant. แก้ไขล่าสุดโดย Polantaris#1920 เมื่อ 6 ต.ค. 2025 21:54:42
|
![]() |
Bring the old Tower system back but instead of hunting them down just let us build them on completed maps. That or completely remove towers all together and let us unlock 5 more nodes on map completion instead of just the next one.
|
![]() |
" First of all, we've been asking GGG to improve loot quality for over ten years in PoE1, never once have they budged an inch. All they've done instead is just made loot drop so abundantly that they had to make loot filters exist. I'm not kidding, garbage drops were beginning to crap up your screen and something had to be done. The closest thing we had to smart loot for a while were Heist rares from blueprints, and talismans which were temporary. Secondly, you can still kill hordes of monsters and getting rewarding items. Just swap out crap loot with something that could fuel deterministic crafting. We literally do this right now with omens, essences, abyss bones, and even ordinary currency. It's just right now we're fueling a gambling mechanic. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley แก้ไขล่าสุดโดย Pizzarugi#6258 เมื่อ 6 ต.ค. 2025 23:05:16
|
![]() |
Skills need to stop being locked behind nonsense, layers of conditions, combo. etc etc, Remnants for sure need to go. Spells need to feel good and be fun at their core, not feel good after you jump through hops and can’t even properly play what you want but are actually forced into using the same skills with other skills.
|
![]() |
More endgame and more viable classes. Preety much perfect for me otherwise
|
![]() |
new netcode. Latency based netcode (which is what this game uses) is basically unplayable in co-op most of the time (unless hosting).
แก้ไขล่าสุดโดย Icesinnox#6517 เมื่อ 7 ต.ค. 2025 02:31:15
|
![]() |
Performance.
No matter how fun the content might be, if the framerate can jump between 10fps and 100fps wildly, I find myself play it less and less. Like now. With proper stable performance I would probably be playing every day. But now during weekdays I find myself rather spend an hour mindless browing YouTube than logging in to POE2. |
![]() |
Complete revamp of the trials. Its just not fun in any way.
More random encounters and events in maps. Not a big fan of having 1 or 2 maximum league mechanics unless I super juice my waystones. Crafting is so much better now. I made it into t5 maps without buying a single gear piece. My best item is self found and crafted. So whatever you do, dont nerf this again, like youve done so many times in poe1. |
![]() |
Challanging endgame content that motivates to min/max the own character even the whole season long....an endgame content where even with 1000 Divs investment you have challanging and meaningful fights in many areas of the game (Fights like first time campaign f.e.).
Currently you're done after 10-15 Divines investment and can prety much faceroll 1-tap all content....that's super borinng, esp. vs all those amazing designed map and Pinnacle Bosses. แก้ไขล่าสุดโดย CroDanZ#1818 เมื่อ 7 ต.ค. 2025 04:00:42
|
![]() |