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I reseted my whole temple just cause lol but after a few tries i noticed the sac chamber appeared after tier 3 synthflesh lab... right after clicking that body hanging from wall. Maybe is worth a try on your big temple. GL exile!
like really? what body?
ign- Fredziu_cie_zabije
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โพสต์โดยFredu#3775เมื่อ 10 ก.พ. 2026 08:24:31
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bump
ign- Fredziu_cie_zabije
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โพสต์โดยFredu#3775เมื่อ 11 ก.พ. 2026 03:01:57
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The sacrificial chamber is not showing up after 80 runs... and it looks like a lot of people are suffering from the same bug. This is something that would take you probably 10-15 minutes to fix and yet you decide to ignore this glaring issue. If this is any indication of how you treat your player base, engaging with your content isn't worthwhile.
As somebody who has started playing this game for the first time 3 months ago, it's safe to say I will never play it again. I am too afraid of diving deep into your games just to be dumbfounded by a bug that completely stops me from progressing further, knowing the developers don't care and actively disregard their player base.
Good Riddance!
แก้ไขล่าสุดโดย Aony#2039 เมื่อ 13 ก.พ. 2026 16:50:43
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โพสต์โดยAony#2039เมื่อ 13 ก.พ. 2026 16:25:26
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same... done 20+ runs and it doesnt appear.. and thats after i have similat issue with spymaster that wasnt showing for 40+ runs
fun expirience
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โพสต์โดยnikmere#7507เมื่อ 14 ก.พ. 2026 02:15:14
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80 runs is nothing. till now i did 400..
ign- Fredziu_cie_zabije
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โพสต์โดยFredu#3775เมื่อ 14 ก.พ. 2026 02:29:00
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แก้ไขล่าสุดโดย Rod#7054 เมื่อ 14 ก.พ. 2026 08:05:37
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โพสต์โดยRod#7054เมื่อ 14 ก.พ. 2026 06:57:36
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9 pages of people not understanding how temple works, hilarious.
Its been over 2 months and you guys still didn't learn that the temple offers rooms that can connect to something on your temple?. If you have open road, anything can connect there, including different types of roads that each also count as a different type of room and thus adds more useless rooms to the pool of selection (horizontal,vertical,cross,halfcross, rightsided, leftsided), meaning that if you have an open road anywhere, temple will keep offering you completely random rooms prioritizing those with better weightings like garrisons, armories and roads.
To spawn whatever room you need faster, you need to not have any road access and build the prerequisite room to the one that you need (for example if you need spymaster, have an open garrison somewhere) and leave it open.
That's also why advice of most temple building youtube guides to build a huge fodder snake is a complete nonsense (funny that most people blindly copied those clueless guide makers), and what you actually need is a small fodder snake where you can maintain cover of all road exits with the correct rooms.
Notice that room selection for the 'next round' (after you close temple) happens after the rooms are destroyed, so if the deletion of rooms opens a road access - it again begins selecting rooms out of the entire room pool. That's why you need SMALL fodder chain where every road exit is blocked by enough rooms that after closing the round it doesn't expose the road.
So to answer this topic, to proc more sac chambers you need all road exits blocked with whatever rooms, and at least one thaumaturgy (1/3 to spawn sac chamber next round), corruption chamber (1/2 to spawn sac chamber next round) or generator (1/2 to spawn sac chamber next round), as the open room somewhere on your temple.
Source: my own educated experience building two of the most complex temples i could find (fubgun's rarity one and sanek's negative rarity one which is 10x harder to make). And for the negative rarity temple i had to use roman road technique (deleting rooms with sac chambers) multiple times, so i actually had to spawn this exact room (sac chamber) multiple times when i needed it.
[Removed by Support]
i have 1 chain with 32 rooms, i dont put random rooms at all, my last room in chain is Thaumaturge and i have been trying to get the Sacrificial chumber for 30+ runs already (tried to add Thaumaturge room in the middle for more % to get the Sucrificial chumber and guess what? still same fucign result , the room doesnt appear for me and this is 100% some bug/logic flow in the temple system for some players)
แก้ไขล่าสุดโดย WarrenT_GGG#0000 เมื่อ 14 ก.พ. 2026 07:49:05
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โพสต์โดยnikmere#7507เมื่อ 14 ก.พ. 2026 07:47:04
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9 pages of people not understanding how temple works, hilarious.
Its been over 2 months and you guys still didn't learn that the temple offers rooms that can connect to something on your temple?. If you have open road, anything can connect there, including different types of roads that each also count as a different type of room and thus adds more useless rooms to the pool of selection (horizontal,vertical,cross,halfcross, rightsided, leftsided), meaning that if you have an open road anywhere, temple will keep offering you completely random rooms prioritizing those with better weightings like garrisons, armories and roads.
To spawn whatever room you need faster, you need to not have any road access and build the prerequisite room to the one that you need (for example if you need spymaster, have an open garrison somewhere) and leave it open.
That's also why advice of most temple building youtube guides to build a huge fodder snake is a complete nonsense (funny that most people blindly copied those clueless guide makers), and what you actually need is a small fodder snake where you can maintain cover of all road exits with the correct rooms.
Notice that room selection for the 'next round' (after you close temple) happens after the rooms are destroyed, so if the deletion of rooms opens a road access - it again begins selecting rooms out of the entire room pool. That's why you need SMALL fodder chain where every road exit is blocked by enough rooms that after closing the round it doesn't expose the road.
So to answer this topic, to proc more sac chambers you need all road exits blocked with whatever rooms, and at least one thaumaturgy (1/3 to spawn sac chamber next round), corruption chamber (1/2 to spawn sac chamber next round) or generator (1/2 to spawn sac chamber next round), as the open room somewhere on your temple.
Source: my own educated experience building two of the most complex temples i could find (fubgun's rarity one and sanek's negative rarity one which is 10x harder to make). And for the negative rarity temple i had to use roman road technique (deleting rooms with sac chambers) multiple times, so i actually had to spawn this exact room (sac chamber) multiple times when i needed it.
[Removed by Support]
i have 1 chain with 32 rooms, i dont put random rooms at all, my last room in chain is Thaumaturge and i have been trying to get the Sacrificial chumber for 30+ runs already (tried to add Thaumaturge room in the middle for more % to get the Sucrificial chumber and guess what? still same fucign result , the room doesnt appear for me and this is 100% some bug/logic flow in the temple system for some players)
I am 100% sure that you are not telling the entire truth about your temple and/or how long you are not getting a sac chamber, simply because i've tested all of that myself and there is hardly any variance. You build the correct rooms, maintain the correct fodder chain and it will spawn what you need pretty fast.
People need to stop lying to themselves that some magic is happening or that their temple is somehow bugged, avoiding the fact that you lack basic knowledge about temple building or keep cutting corners (not maintaining the right amount of rooms / not closing your roads with the correct rooms).
Post the screenshot of your temple and everything will become obvious as to why you are failing to progress with your temple. I'm saying that because every single person that posted screenshots of their 'bugged' temple thus far had obvious mistakes in his temple but ignored them and instead blamed it all on 'bugs'.
แก้ไขล่าสุดโดย Rod#7054 เมื่อ 14 ก.พ. 2026 08:12:14
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โพสต์โดยRod#7054เมื่อ 14 ก.พ. 2026 08:10:07
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https://iimg.su/i/QqIWBh
The room I need, the sacrificial chamber, doesn't appear. What am I doing wrong? 200 attempts.
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โพสต์โดยHelloy#9944เมื่อ 14 ก.พ. 2026 08:20:02
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9 pages of people not understanding how temple works, hilarious.
Its been over 2 months and you guys still didn't learn that the temple offers rooms that can connect to something on your temple?. If you have open road, anything can connect there, including different types of roads that each also count as a different type of room and thus adds more useless rooms to the pool of selection (horizontal,vertical,cross,halfcross, rightsided, leftsided), meaning that if you have an open road anywhere, temple will keep offering you completely random rooms prioritizing those with better weightings like garrisons, armories and roads.
To spawn whatever room you need faster, you need to not have any road access and build the prerequisite room to the one that you need (for example if you need spymaster, have an open garrison somewhere) and leave it open.
That's also why advice of most temple building youtube guides to build a huge fodder snake is a complete nonsense (funny that most people blindly copied those clueless guide makers), and what you actually need is a small fodder snake where you can maintain cover of all road exits with the correct rooms.
Notice that room selection for the 'next round' (after you close temple) happens after the rooms are destroyed, so if the deletion of rooms opens a road access - it again begins selecting rooms out of the entire room pool. That's why you need SMALL fodder chain where every road exit is blocked by enough rooms that after closing the round it doesn't expose the road.
So to answer this topic, to proc more sac chambers you need all road exits blocked with whatever rooms, and at least one thaumaturgy (1/3 to spawn sac chamber next round), corruption chamber (1/2 to spawn sac chamber next round) or generator (1/2 to spawn sac chamber next round), as the open room somewhere on your temple.
Source: my own educated experience building two of the most complex temples i could find (fubgun's rarity one and sanek's negative rarity one which is 10x harder to make). And for the negative rarity temple i had to use roman road technique (deleting rooms with sac chambers) multiple times, so i actually had to spawn this exact room (sac chamber) multiple times when i needed it.
[Removed by Support]
i have 1 chain with 32 rooms, i dont put random rooms at all, my last room in chain is Thaumaturge and i have been trying to get the Sacrificial chumber for 30+ runs already (tried to add Thaumaturge room in the middle for more % to get the Sucrificial chumber and guess what? still same fucign result , the room doesnt appear for me and this is 100% some bug/logic flow in the temple system for some players)
I am 100% sure that you are not telling the entire truth about your temple and/or how long you are not getting a sac chamber, simply because i've tested all of that myself and there is hardly any variance. You build the correct rooms, maintain the correct fodder chain and it will spawn what you need pretty fast.
People need to stop lying to themselves that some magic is happening or that their temple is somehow bugged, avoiding the fact that you lack basic knowledge about temple building or keep cutting corners (not maintaining the right amount of rooms / not closing your roads with the correct rooms).
Post the screenshot of your temple and everything will become obvious as to why you are failing to progress with your temple. I'm saying that because every single person that posted screenshots of their 'bugged' temple thus far had obvious mistakes in his temple but ignored them and instead blamed it all on 'bugs'.
ok here is the image, please exaplin to me what can i do to make the rom appear ?

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โพสต์โดยnikmere#7507เมื่อ 14 ก.พ. 2026 08:39:07
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