Feedback on PoE 2: Fundamental confict in game designs
" I've read your other comments. I don't agree with you. Also, please stop forcing down your opinions as facts on peoples throats. It's just your opinion, man. |
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" No its not an opinion, its a fact. The game IS designed, balanced, and tailored around speed. Thinking otherwise just prove you don't know anything about the game at all. |
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" That was exactly my point. You're a knowitall Andy that thinks you just know better. No. The game is not all about being fast like PoE1 was for the simple reason it has actual combat mechanics that people like myself can appreciate and enjoy. People like you care only about the reward loop. Which is fine, to each their own but it's not anyones problem you don't like the gameplay. |
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" Compared to you ? Yes I know better and I know more. You are most likely a campaign gamer so it make sense you won't able to grasp how the whole game designed and tailored. For sure you can appreciate and enjoy the campaign, as I also did enjoy and appreciate the campaign for the first time, but that is as far as you go. |
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" that's awesome you enjoy the game let me ask you this : do you also enjoy the timer based combat of delirium encounters and breach encounters ? |
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" The Vision (c) is to sit on these two chairs until one of them collapses. |
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" The game is actually balanced around the slow campaign and dodgerolls. Endgame isn't balanced, just community found a way to beat the game. |
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Another one of those post. No it's not.
Dark Souls is an arpg too. There is a scale between stat based and action in arpgs, and it's ok to be anywhere on it. That arpg should be this or that is only your opinion, nothing else. And no, there is no conflict. It's a great idea and undertaking to merge big mobs, meaningful action combat and rpg depth, as hard as it obviously will be. A holy grail for arpgs actually imo. Also it's ok for it to go from dark souls esque ordeal in campaign to one shooting mobs in endgame, a great progression actually, with power allowing you to bypass mechanics one after another, though still able to utilize if needed. Assuming that is the idea ofc, but I wouldn't mind it. แก้ไขล่าสุดโดย Rabarbar_Lichy#7553 เมื่อ 7 พ.ค. 2025 11:14:41
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" Exactly this. The entire game was built on the campaign experience which was years of development, while the endgame started development 6 months to a year pre-EA access. Take a wild guess which of those is not balanced and should not be taken remotely seriously. In other news; 1+1=2 |
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It's a pretty big conflict. I think the random loot system make this conflict unlikely if not impossible to resolve. With random loot and no fixed deterministic way to acquire gear, it will be impossible to make the pacing of the game tight. Furthermore all the changes the devs have done, no longer inspire my confidence they will ever address this conflict.
I think we will end up with a harder POE 1 with more execution complexity and difficultly. Instead of 1 button builds we will get 2-3 button builds, but speed wise it will still play like POE 1. Basically POE2 will be POE1 with more button presses. แก้ไขล่าสุดโดย darrenrob82#3531 เมื่อ 7 พ.ค. 2025 15:43:17
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