Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch
" Also on a parallel point. THis game has a different demographic than POE1. It is dubm to use the same measurement. I always found weird that POE 1 players keep playing the game for months after a release. Most sane people do not play a game for more than a month before taking a break. POE2 probably has much more of this type of player, so only on a long run and with proper data that only GG has they can measure real player retention.[/quote] Mobile sucks xD. Repost for quotes. POE1 players are ARPG enjoyers and there's not a lot of genre options that offer replayability every couple of months. If you like depth and endgame, it's basically POE1. A lot of players including myself like to play a build at league start and min-max, which can be fun for many weeks. Usually by then you get a new league around the corner. Right now POE2 for many isn't fun to grind endgame or min max or you have nothing to do with that player power. So people get bored with that and there's been no POE1 leagues to enjoy. So they channel that boredom into screaming about POE2. Not healthy but I get it; they want a fun game. Basically give people POE1 leagues and most will chill out. |
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" Before 0.2 OP Builds: 1)Sparks 2)Autobomber 3)Attribute Stacker Lightning Arrow Deadeye These were classic one-button builds that got a ton of hype — simple, effective, and strong. Strong Builds: 1)Summoner Infernalist 2)CWDT Infernalist 3) Frost Stormviewer 4) Trampletoe Invoker 5) Galvanic Shards (Gemling/Deadeye) 6) Three Dragons Xbow 7) Flicker Strike (Invoker/Gemling) 8) Spark Invoker 9) common invoker with staff All of these could comfortably handle all Uber content with some investment and mechanical knowledge. Solid, skillful, and rewarding. Mediocre Builds: 1) Concorsion Pathfinder 2) Poison Arrow Chaluya 3) Decompose Pathfinder 4) Titan / Warbringer builds They took real effort to push through T4 content but were still viable with the right setup. After 0.2 OP Builds: 1) LS Builds 2) Blood Mage Bleed Spear 3) Snake Spear Deadeye Still one-button builds, and now all of them use the same weapon type. There’s zero build variety at the top. Strong Builds: Honestly, it’s hard to name any. If you know a few that actually compete with the OP ones — please ping me. Maybe: 1) Xbow Glacial or Galvanic builds 2) Flicker Strike (Invoker/Gemling) 3) Chaos Lich 4) invoker But they’re on shaky ground. Mediocre Builds: 1) Frost Arrow Chaluya 2) Frost Mage 3) Lightning Arrow Deadeye 4) Titan with Spear (is it even fixed?) 5) Warbringer Roar builds These struggle to clear T4 content unless you invest a ton of time and currency. Conclusion- we have same 3 Op builds but now they use all spearks. we had 9 strong A tier builds (im sure it was many but i can't call it all) Now we have 4 only Strong builds was shifted by overnerfs to medicore and all medicore were buried. OP builds at 0.1 state were also buried to complete garbage (att stacker still playable but who cares) So 16 avaliable builds with alot of deviations and it's like 12 when most of them is medicore which can't kill any t4 content (except Xsesht, the easiest one) [img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
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" Just keep huffing that copium, I'm sure that all 40k of the concurrent players are the same 580k that initially started playing... especially on Friday nights and weekends. |
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" Settlers has been out for 301 days. Last I checked, there are more than 301 days in a year... Let's work together to make this world a better place :)
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Doesn't really matter at this point, yes they mis-calculated, no they should not have overshot THAT much. Does GGG have a project manager?
All it's done is make a mess of everything, i can only imagine how stressed/disappointed, etc., the general teams are. I do feel bad for them. แก้ไขล่าสุดโดย Chalace2#1463 เมื่อ 23 พ.ค. 2025 18:10:04
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" Also, people keep mentioning STEAM numbers, which does not count Xbox, PlayStation, and Standalone PC client. Most people I have talked to do not play on Steam though I cannot speak for everyone. Let's work together to make this world a better place :)
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" Steam numbers, relative to themselves, are still a useful (and mostly still the only reliable) metric available. It is quite reasonable to assume that the playerbase trends on Steam reflect the larger overall playerbase. Steam data for PoE Deuce also (for the time being, at least) includes players in the Chinese market, while PoE's Steam numbers do not. =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" It really doesn't though. Quarter million doesn't log into PoE 1. Yes I know, PoE was dead and done for so long. But then the question is, if PoE 2 was finished, and had three dozen leagues worth of content, and then was left with little content for 10 months, what would be the numbers. " Thanks |
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The non vocal majority quit the game. Not because it was "too easy" either. But because the design decisions being made are badly conceived.
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It's a data point so vague, with so much room for interpretation, that is almost irrelevant. You can spin into everyone leaving, you can spin into much maligned mid early access patch that beats new Doom on release.
The numbers obviously seem lower than expectations, but are also obviously fixable, kind of what early access is for. I can tell you another anecdote, even I don't want to play too much to not burn myself out on unfinished game. I play exclusively because it draws me in so much, I actually planned to play 1 and do some weirder projects there during ea, and only play 2 to see how it progresses. How many people just wait, for release, class, fixes, performance, whatever. I have multiple early access games that I bought to support the development, but don't play, and know people doing the same. Etc etc |
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