The non vocal majority quit the game. Not because it was "too easy" either. But because the design decisions being made are badly conceived.
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โพสต์โดยKraythax#2592เมื่อ 24 พ.ค. 2025 00:40:46
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It's a data point so vague, with so much room for interpretation, that is almost irrelevant. You can spin into everyone leaving, you can spin into much maligned mid early access patch that beats new Doom on release.
The numbers obviously seem lower than expectations, but are also obviously fixable, kind of what early access is for.
I can tell you another anecdote, even I don't want to play too much to not burn myself out on unfinished game. I play exclusively because it draws me in so much, I actually planned to play 1 and do some weirder projects there during ea, and only play 2 to see how it progresses.
How many people just wait, for release, class, fixes, performance, whatever.
I have multiple early access games that I bought to support the development, but don't play, and know people doing the same. Etc etc
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โพสต์โดยRabarbar_Lichy#7553เมื่อ 24 พ.ค. 2025 02:47:01
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It's a data point so vague, with so much room for interpretation, that is almost irrelevant. You can spin into everyone leaving, you can spin into much maligned mid early access patch that beats new Doom on release.
The numbers obviously seem lower than expectations, but are also obviously fixable, kind of what early access is for.
I can tell you another anecdote, even I don't want to play too much to not burn myself out on unfinished game. I play exclusively because it draws me in so much, I actually planned to play 1 and do some weirder projects there during ea, and only play 2 to see how it progresses.
How many people just wait, for release, class, fixes, performance, whatever.
I have multiple early access games that I bought to support the development, but don't play, and know people doing the same. Etc etc
it's fairly simple why people are leaving, there isn't that much to do, which is understandable tbh, still strange seeing less than 30k players on Steam during the middle of the day on a weekend.
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โพสต์โดยcptbadgerldn#3230เมื่อ 24 พ.ค. 2025 08:34:53
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The non vocal majority quit the game. Not because it was "too easy" either. But because the design decisions being made are badly conceived.
no. the non vocal majority are normal people that play 5-10 different games and after completing 1 character in league they go play other games. Stop expecting all players on this game to be addicted level as the niche group of POE1.
I amost never play any game for more than 1 week, except back in MMO age. without breaking for other games and returning only several weeks later. That is how normal costumers behave!
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There is no debate about the half a million players who no longer log into PoE 2. The steam data confirms it.
Enjoy your break!
No it does not. That is just classic lack of understanding of number annalysis. What is says iis only on the name peak CONCURRENT. You can have the same number of people playing (not saying it it, just a theory exercise) and have a drastically reduced concurrent count because people are playing less hours.
As an example. LEts consider that there is 1 million players in a game and that they play on average 4 hours per day. Their tiem of day playing is spread uniformly troughout the day to make easier to calculate. You have an expected 166 thousand simultaneous players.
Now you keep the same 1 million players.. but they play only 1 hour per day, your average player count online will drop to 41 thousand.
It gets even more drastic when people stop playing all days and do some other stuff on some days (as sane people do after they have been playing a game for a while). If most people start playing every other day only then the count drops to 20 k... still with same 1 million players.
So no, unless you have access to GGG database you do not know how many people still play the game. All you know is that the total time players are online is reducing...
Also on a parallel point. THis game has a different demographic than POE1. It is dubm to use the same measurement. I always found weird that POE 1 players keep playing the game for months after a release. Most sane people do not play a game for more than a month before taking a break. POE2 probably has much more of this type of player, so only on a long run and with proper data that only GG has they can measure real player retention.
Just keep huffing that copium, I'm sure that all 40k of the concurrent players are the same 580k that initially started playing... especially on Friday nights and weekends.
I never said that.. but seems you did not even cared to read or understand the basic math. My statement is that you cannot really say how many players gave up from the game versus how many scaled down to HEALTHY playing time. No You cannot. Only GGG with logs on each account that logs in knows it.
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LMAO, you think that GGG wants it's players to scale down to healthy playtimes or go play other games after a week?
Their MTX sales depend on player retention, no engaged playerbase=no money.
That's why you will never catch a dev talking about what is a healthy playtime in this model of monetization.
แก้ไขล่าสุดโดย GabrielCorso#5386 เมื่อ 24 พ.ค. 2025 10:31:10
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โพสต์โดยGabrielCorso#5386เมื่อ 24 พ.ค. 2025 09:29:52
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We're super late into the league, even people who love the game will move on to something else until 0.3
Clowns.
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โพสต์โดยTommo26#1554เมื่อ 24 พ.ค. 2025 09:33:03
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We're super late into the league, even people who love the game will move on to something else until 0.3
Clowns.
seven weeks is super late into a league? 0.2.0 was released roughly 4 months after 0.1.0, seven weeks is less than halfway through a "league" (if we can even call PoE 2 releases leagues) saying it's super late is a bit of a stretch.
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โพสต์โดยcptbadgerldn#3230เมื่อ 24 พ.ค. 2025 10:26:43
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We're super late into the league, even people who love the game will move on to something else until 0.3
Clowns.
People started moving on 2-3 weeks into the league, get real.
แก้ไขล่าสุดโดย GabrielCorso#5386 เมื่อ 24 พ.ค. 2025 10:30:46
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โพสต์โดยGabrielCorso#5386เมื่อ 24 พ.ค. 2025 10:28:28
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LMAO, you think that GGG wants it's players to scale down to healthy playtimes or go play other games after a week?
Their MTX sales depend on player retention, no engaged playerbase=no money.
That's why you will never catch a dev talking about what is a healthy playtime in this model of monetization.
YES THEY DO! They want people that pay by impulse but do not stay playing for long spending their server costs! And YEs a good server costs a LOT of money!
The perfect client for them is the one that buys by impulse catchy microtransactions, play for 1 week and do not login again until next microtransactions batch arrives!
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