Five Weeks into 0.2.0, POE2 is Down 93.2% Players All Time & 83.9% from Patch Launch
There are some things they can do to show players that this is indeed, early access and they are committed to making a great game.
Stop with the named patch releases. Knock that off pronto. This doesn't feel like its in development. Add swords on a random tuesday at noon with little hype. A new class on a saturday morning with no or little advanced warning. Make respec costs free during EA. Take away XP pen during EA. Add a combat log for players. This is basic stuff here. You can't one shot or kill one shot from off screen and expect players to adjust without knowing what it was exactly that killed them. Remove stat requirements by at least half and stop putting so many weapon requirements. Yeah, you need a bow to fire arrows but herald of plague? Come on. Add an ingame loot filter. Add an auction house. Basically, everything should be free. If you add a new league, dont force people to run the campaign again if they've level a class of the same type. Every single league I'm going to roll a monk. Until templar is out, I'm playing a monk, probably acolyte. Don't release any more classes until the ones that are out a tuned. There is no reason why they should have released a new class with acolyte is in the state that its in. Work on the game and get it done. Stop trying to market this as a live release. |
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" Yes everything should be free and there should be no penalties for dying and no challenge or time investment needed for anything. Surely that will lead to alot of players playing the game and also getting feedback that is actually useful for how the game should work after we have removed 99% of the mechanics from the game their supposed to be testing. | |
" +1 for your ideas on: respecs, XP penalties, combat logs, stat requirements, ingame loot filters & auction house. There's a big opportunity being squandered right now, in terms of player retention. They had hundreds of thousands of players play for months in season one. They could be so much more successful. |
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sounds like you want POE1... it's there, go play it. I dont want POE1 revisited. I want POE2 to feel and be different. I want the kinks worked out. What lost me this patch was the ONLY way to upgrade my gear was the trade site. I could get sub par starter end game gear at about 1 div each. Minor upgrades after that cost upwards of 25 div each though. For minor upgrades with mid low tier rolls. It was HAVING to change multiple pieces at the same time on top of that to meet the strict stat requirements. NEEDING dex, int or str plus resists plus spirit to run the build i wanted and having NO flexibility in my passive tree because I NEEDED to take attribute nodes to equip skills and gear. The final straw was the average of 1 div every 3 days meaning I could potentially buy an upgrade once every two months but would need to buy multiple pieces to be able to equip anything new meant that I was looking at multiple months just to be able to get a minor upgrade. . . Extremely overpriced trade gear being the only source of upgrading and extremely tight stat requirements meaning I needed to replace multiple overpriced pieces at the same time but not getting enough currency made the game unfun. And, I can go play something that isnt demoralizing and frustrating to play. So I did.
Dont make POE1 revisited with POE2. Put out something new and better. Let the players that want POE1 go play POE1. Just do better. |
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" You don't need these things to balance skills or to get feedback on content. This is essentially beta. Yes, all things should be free until live. |
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Wow some contentious replies. There are three primary groups in this game.
1. THe "fans" who think the game is fine and no problem. They use lots and lots of "copium" like "Its only EA" when GGG has been doing this for 12y and should know better. These people are constantly attacking people not for content but for superficial or personal reasons. 2. The this game is going the wrong direction crew. I am in this group. They are either long time GGG supporters or other well-intentioned players that are willing to speak up because they care about the game succeeding. They get attacked and flamed a lot, called all sorts of names but they are there to make the game better so they shrug it off. 3. Those that have left. Group 3 has 95% of the player base from launch. I would say of those left, 80% are in group 1. Yet the numbers keep going down. |
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" Only you know that answer. |
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" Example: Trials were tested. Verdict: TFT ascendancy service sprawled at a massive scale. Even players who have sacred poe knowledge to complete their trials themselves don't want to bother, either because sanctum is incompatible with the build they're making for the core mapping, or because they hate sanctum and ulti. Both of these cases represent clear flaws on designer's side. Content mandatory for establishing a build shouldn't require completely different challenges from said build. Sanctum is the opposite of common poe mapping, as such it should never have been mandatory. Ulti is simply a huge RNG difficulty spike, often harder than T15 maps. GGG response: fixed some bugs, otherwise nothing. Sanctum and ulti remain as they are, no attempts to change mechanics and test further. Conclusion: either GGG is perfectly content with current state of the trials, or they simply don't care about whole PTR thing like you imply here. If right now we are "supposed to be testing", GGG just wastes this free tester time and behaves as if they had released another poe1 league here. |
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my verdict remains, I am not playing this game until towers are removed.
"buff grenades"
- Buff Grenades (Buff-Grenades) |
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What is the EA in this ?
They do almost everything what we get in Poe 2, more than 10 years. Breach, Ritual, Delirium, etc etc, all was in Poe 1. They get lot of feedbacks from these, made a lot of changes, and most of things finally was in ,,good" state. And then, they forget everything what they made, what they experienced in the past several years, and they call it EA.. lol. I think the most hated, most pointless mechanic was in Poe 1, the strongboxes. What was the first thing they brought here? Strongboxes. If only one company in the world, only one enterprise, only one people drop everything what he experienced firsthand, for more than 10 years, its cannot be called ,,EA". Its clear stupidity, and scamming the customers, nothing more. |
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