WTF these warrior nerfs are uncalled for

Armor is still not good
Less block
WTF giants blood nerf
Less attack speed, not more
Still punishing to play
Huge damage nerfs on all skills
AOE nerfs on everything

I get that we gonna have more passive tree nodes but I rly doubt they are also that good to compensate.
ขุดครั้งสุดท้าย เมื่อ 23 ส.ค. 2025 18:31:12
I'm willing to bet you're wrong, but I hope you're not, because ALL classes still need to be nerfed. Once characters get to like 60, you can basically run almost naked and never die. Everything is just WAY too strong RN.
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MadSheo#0280 เขียน:
Huge damage nerfs on all skills


That’s just a flat out lie, we can literally read the patch notes. Why lie?

Also no one knows how armour will feel with the new modifiers along with all the other changes.

You don’t have to doom yourself out of enjoying the game, you can just wait and see how it feels to play.

Everything got nerfed despite stream saying about "buffs".

What a joke a like

Jonathan need to resign and we need Chris back

"Vision" must be abolished
แก้ไขล่าสุดโดย Hornsent#1110 เมื่อ 21 ส.ค. 2025 02:00:30
Don't forget Smith of Kitava nerf as well. They basically killed it.

they literally said all classes are buffed in the live presentation but when you read patch notes there is nothing but nerfs. especially warrior.
"
ksmsk#6591 เขียน:
Don't forget Smith of Kitava nerf as well. They basically killed it.

they literally said all classes are buffed in the live presentation but when you read patch notes there is nothing but nerfs. especially warrior.


Lmao is the ‘they basically killed it’ in the room with us right now?

From the patch notes:
1- The Flowing Metal Notable Passive Skill now causes Body Armour to grant 35% of Armour to also apply to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).
2- The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%).
3- The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
4- The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%).
5- The small Passive Skill prior to Living Weapon now grants 5% increased Strength, instead of Minions deal 20% increased Damage.

1 is an adjustment, no idea to know if it’s a nerf or buff yet. 2 is a -2% life regen nerf. 3 is a straight buff. 4 16% fire res instead of 30% nerf. 5 is an adjustment, buff in my opinion.

Please explain how it’s been killed, I’ll wait until the end of time :)
1. armor is dog water. it won't make difference applying it to elemental damage. 5% max fire res is far superior.
2. straight up downscale
3. manifest weapon is already bad and no one plays it. i don't think attack speed will make difference.
4. straight up downscale
5. this is the only buff in the patch note but you have to play manifest weapon which is bad.

overall, those are bad changes. manifest weapon might have a use case but i doubt that. you have to give up much better options to use it.
"
Daxgalex#6239 เขียน:
"
MadSheo#0280 เขียน:
Huge damage nerfs on all skills


That’s just a flat out lie, we can literally read the patch notes. Why lie?

Also no one knows how armour will feel with the new modifiers along with all the other changes.

You don’t have to doom yourself out of enjoying the game, you can just wait and see how it feels to play.



Go I to patch notes, Find mace skills, look at them, the damage is nerfed.
no way to know for sure until we see all the passives on the tree, but this time the warrior is gonna be way more survivable im 95% sure you wont even need shield if you stack armor so the block chance nerf dosen't matter for warriors. I get they want slower warrior because it makes more sense in the fact that a warrior should be slower and have more heavy hitting attacks, but i don't think this will be a good fit in multiplayer though. Because you constantly running behind, but well we don't know yet how fast its gonna be lot of unknown factors, we simply don't know yet. The biggest problem with me for warrior was the survivability + slow attackspeed, now we got more survivability and slow attack speed so i think its gonna be way better. Now it might actually feel good to do your heavy slams and slow attacks. Lets see, im excited.
I'm sorry but how exactly are mace skills nerfed? The support gem changes alone are a pretty massive buff, as is the fact that point blank melee is getting free RT.

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