WTF these warrior nerfs are uncalled for

Maybe guys you learn to read the post till the end. Your "We need to see passive tree" is already there. You don't need to repeat me.
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myrkox#2932 เขียน:
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AceNightfire#0980 เขียน:
Ahh... People don't know what they are talking about. Nice to see.

They changed so much in this patch, that no one here is able to tell what is a nerf or what is a buff. They didnt just change some passive nodes, they also added more, implemented running, no cooldown on shield charge anymore etc.

Do any of you have the balancing sheet ready that explains that warrior was nerfed? A balancing sheet that includes all the change? And have you played already 0.3 on internal servers? I guess not, but you're ready to judge the changes already, without trying out how it feels.

Some people just want to be toxic and will always find a reason to be.


Ahh, yes, the classic line: “You just haven’t seen the changes live yet, it’s actually good!”
Right… just like when taxes were under 10% and then got doubled, and people said “no no, wait until you experience it, you’ll love it!”

Turns out you don’t need to “playtest” higher taxes to know they feel worse. Some things are pretty clear without waiting for the government’s internal servers to go live.


Nooo, it's not repeat of 0.2! It's something completely different! Those aren't nerfs, they are... diversifications?
If you're right, then it will be buffed back up next league. I suspect not. If you were struggling with it this league, then I suggest you follow a guide next league.

Word of advise: Stop tunneling on one archetype and branch out so you can continue to have fun in the game.
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MadSheo#0280 เขียน:
Armor is still not good
Less block
WTF giants blood nerf
Less attack speed, not more
Still punishing to play
Huge damage nerfs on all skills
AOE nerfs on everything

I get that we gonna have more passive tree nodes but I rly doubt they are also that good to compensate.


I'm seriously questioning people's basic critical thinking skills when I hear these complaints. I'm sorry if that's harsh, but I don't know what else to say.

1) I think people are just reading a single line related to the specific they want and then coming to their conclusion. That isn't how balance works. Power comes from more than 1 source. If they said they buff it, they probably did, only they shifted the power around so it's somewhere else.

We just haven't had time to connect all these dots, but people are rushing to judgements because, again, they are reading 1 line without knowing how all the other changes interact.

2) More importantly, we literally don't have all the information. We don't know what the tree looks like, we don't know all the gems, we don't know the uniques, and we still haven't play tested the ascendancies with those changes.

The fact is, by definition, without all the information, there is no possible way for people to know stuff was nerfed.
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SkyPrince30#4110 เขียน:
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MadSheo#0280 เขียน:
Armor is still not good
Less block
WTF giants blood nerf
Less attack speed, not more
Still punishing to play
Huge damage nerfs on all skills
AOE nerfs on everything

I get that we gonna have more passive tree nodes but I rly doubt they are also that good to compensate.


I'm seriously questioning people's basic critical thinking skills when I hear these complaints. I'm sorry if that's harsh, but I don't know what else to say.

1) I think people are just reading a single line related to the specific they want and then coming to their conclusion. That isn't how balance works. Power comes from more than 1 source. If they said they buff it, they probably did, only they shifted the power around so it's somewhere else.

We just haven't had time to connect all these dots, but people are rushing to judgements because, again, they are reading 1 line without knowing how all the other changes interact.

2) More importantly, we literally don't have all the information. We don't know what the tree looks like, we don't know all the gems, we don't know the uniques, and we still haven't play tested the ascendancies with those changes.

The fact is, by definition, without all the information, there is no possible way for people to know stuff was nerfed.


People just need something to complain about, so they skim the patch notes for something that might look negative and then ignore everything else.
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Daxgalex#6239 เขียน:
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ksmsk#6591 เขียน:
Don't forget Smith of Kitava nerf as well. They basically killed it.

they literally said all classes are buffed in the live presentation but when you read patch notes there is nothing but nerfs. especially warrior.


Lmao is the ‘they basically killed it’ in the room with us right now?

From the patch notes:
1- The Flowing Metal Notable Passive Skill now causes Body Armour to grant 35% of Armour to also apply to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).
2- The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%).
3- The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
4- The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%).
5- The small Passive Skill prior to Living Weapon now grants 5% increased Strength, instead of Minions deal 20% increased Damage.

1 is an adjustment, no idea to know if it’s a nerf or buff yet. 2 is a -2% life regen nerf. 3 is a straight buff. 4 16% fire res instead of 30% nerf. 5 is an adjustment, buff in my opinion.

Please explain how it’s been killed, I’ll wait until the end of time :)


Bro are you okay?

What do you mean the first is an adjustment? It's a clear nerf, clear as a day.

-2% life regen nerf, do you think 2% life regen is available on for a single point on the tree?

No one play Manifest Weapon mate, you have no idea what you are talking about.

5 is a buff, though considering all the nodes left, you'd be forced to pick it up cause everything else is completely useless. You would pick the 15% max life, 20% incr str, 3% life regen and then you would have to go with the 5% incr str.
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SkyPrince30#4110 เขียน:
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MadSheo#0280 เขียน:
Armor is still not good
Less block
WTF giants blood nerf
Less attack speed, not more
Still punishing to play
Huge damage nerfs on all skills
AOE nerfs on everything

I get that we gonna have more passive tree nodes but I rly doubt they are also that good to compensate.


I'm seriously questioning people's basic critical thinking skills when I hear these complaints. I'm sorry if that's harsh, but I don't know what else to say.

1) I think people are just reading a single line related to the specific they want and then coming to their conclusion. That isn't how balance works. Power comes from more than 1 source. If they said they buff it, they probably did, only they shifted the power around so it's somewhere else.

We just haven't had time to connect all these dots, but people are rushing to judgements because, again, they are reading 1 line without knowing how all the other changes interact.

2) More importantly, we literally don't have all the information. We don't know what the tree looks like, we don't know all the gems, we don't know the uniques, and we still haven't play tested the ascendancies with those changes.

The fact is, by definition, without all the information, there is no possible way for people to know stuff was nerfed.


I love PoE2 and GGG, but you're shoving your head into a hole and shouting "la la la la can't hear you!".

It is very unlikely that there are sufficient passive tree changes to mitigates the literal (yes literal) nerfs spelled out in the patch notes.

Example: 50% max block (so you get hit twice as often) -- it's unlikely that you'll get 25% increased max block chance from the passive tree changes (which you haven't seen yet).

Another Example: Giant's Blood cuts life from strength in half. So 600 strength goes from +1500 life to +750 life. Do you seriously think they added a bunch of +life% nodes to the changed passive tree? There was no other benefits with this change.

Another Another Example: Resolute Technique no longer guarantees attacks will hit. There is ZERO that can be added to the passive tree that makes this better than the previous implementation -- nothing. You still lose critical hits. Best case the passive tree changes allow 100% hit -- which is exactly where we were in 0.2.0.

But what about Armour applying to elemental damage?!?!?!? It doesn't take much math to know this is a minimal benefit. You are not going to be mitigating a huge amount of elemental damage because: (1) the mitigation is a percentage of armour, (2) the mitigation occurs before elemental resistances are applied, and (3) armour equation is less effective the larger the hit relative to the armour. In no way does this make up for the other defensive nerfs. If anything it's a fallacy because warriors are already able to get 90% max res on elemental dmg so do you really need a tiny little buff in this area?
แก้ไขล่าสุดโดย Kozikuru#3127 เมื่อ 22 ส.ค. 2025 19:07:19
"25% of Armour applying to elemental damage" adds about 5% damage mitigation per 10000 armour against 1000 elemental damage and 2% reduction against 3000 damage.
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Zanozus#7669 เขียน:
"25% of Armour applying to elemental damage" adds about 5% damage mitigation per 10000 armour against 1000 elemental damage and 2% reduction against 3000 damage.


I think the math is more like this (but please correct me if I'm wrong):

10000 armour * 25% applied to elemental = 2500 elemental armour
Damage Reduction = Armour / (Armour + (12 * Hit Damage))

Examples:

For a 1000 elemental damage hit, the damage reduction is:
2500 / (2500 + (12 * 1000)) = 2500 / 14500 = 17% reduction

For a 3000 elemental damage hit, the damage reduction is:
2500 / (2500 + (12 * 3000)) = 2500 / 38500 = 6.5% reduction

BUT -- elemental hits are generally a lot bigger than physical hits. Why? Because people have at least 75% resistances. So you're looking more at 10000 point elemental hits:

2500 / (2500 + (12 * 10000)) = 2500 / 122500 = 2% reduction

So not a great buff -- and that's for 10000 points of armour which is a lot in PoE 2.
แก้ไขล่าสุดโดย Kozikuru#3127 เมื่อ 22 ส.ค. 2025 19:55:36
Just don't play an armor based character until it gets re-worked. Play diablo 4 for a good melee experience, and poe 2 for casters and bows.

It's pretty sad how casual players are going to league start warriors and quit the game.
แก้ไขล่าสุดโดย FPSPV#4195 เมื่อ 22 ส.ค. 2025 23:32:56

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