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Except warriors are always going to push strength as high as possible for two reasons:
(1) we need the life
(2) we take the node that gives increased damage per strength point
Lowering stat requirements didn't do jack to replace the loss of life. For 600 strength you will lose 750 health. Nobody is walking around say "AWESOME, I don't need to get 600+ strength now!!!" That's just wrong as long as strength stacking provides so much benefit.
Totem and warcry builds are probably meta now though. I find both awfully boring.
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โพสต์โดยFPSPV#4195เมื่อ 22 ส.ค. 2025 19:34:30ถูกคาดโทษ
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Except warriors are always going to push strength as high as possible for two reasons:
(1) we need the life
(2) we take the node that gives increased damage per strength point
Lowering stat requirements didn't do jack to replace the loss of life. For 600 strength you will lose 750 health. Nobody is walking around say "AWESOME, I don't need to get 600+ strength now!!!" That's just wrong as long as strength stacking provides so much benefit.
Totem and warcry builds are probably meta now though. I find both awfully boring.
Strength stacking still benefits totems so being meta, or not, doesn't affect the argument. In other words, Totem builds will still take Giant's Blood and stack strength for maximum damage... and therefore get hit with the same loss of life (-750 life for strength of 600)
Totem builds got a bonus nerf which is "no duplicate skill gem slotting". You want a separate bossing totem (rolling slam) and mapping totem (sunder).
Now we get one totem and we either have to deal with it... or swap gems when you enter the boss arena. Which is the opposite of "quality of life".
แก้ไขล่าสุดโดย Kozikuru#3127 เมื่อ 22 ส.ค. 2025 20:01:30
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โพสต์โดยKozikuru#3127เมื่อ 22 ส.ค. 2025 19:59:55
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People talking about why a certain build being nerfed!?!? You are actually surprised by this!?!? They've nerfed almost everything that would make a game fun and fill it with more useless stuff.
Now they threw everything in a blender and changed it all up again and it will lose fans again.
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โพสต์โดยEmmet#9384เมื่อ 22 ส.ค. 2025 20:39:09
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Strength stacking still benefits totems so being meta, or not, doesn't affect the argument. In other words, Totem builds will still take Giant's Blood and stack strength for maximum damage... and therefore get hit with the same loss of life (-750 life for strength of 600)
Totem builds got a bonus nerf which is "no duplicate skill gem slotting". You want a separate bossing totem (rolling slam) and mapping totem (sunder).
Now we get one totem and we either have to deal with it... or swap gems when you enter the boss arena. Which is the opposite of "quality of life".
Wow, good points. What about a totem/warcry build with the changes? You really think totems are nerfed? I was clearing t-16s two patches ago with totems and corrupting cry. You don't think this will be strong?!?
แก้ไขล่าสุดโดย FPSPV#4195 เมื่อ 22 ส.ค. 2025 21:01:19
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โพสต์โดยFPSPV#4195เมื่อ 22 ส.ค. 2025 20:58:43ถูกคาดโทษ
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People talking about why a certain build being nerfed!?!? You are actually surprised by this!?!? They've nerfed almost everything that would make a game fun and fill it with more useless stuff.
Now they threw everything in a blender and changed it all up again and it will lose fans again.
Lightning deadeye got huuuuuge buffs to lightning rod, ascendency, deflect, rhoa mount etc. PF got a huge buff with the new skill and OP poison concoction rework.
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โพสต์โดยFPSPV#4195เมื่อ 22 ส.ค. 2025 21:00:01ถูกคาดโทษ
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And why would you not stack STR? Sure, the mace bases STR requirement got lowered, but the difference would be 100 STR, not 300 or so. And you also gain more damage from more STR, etc. Just as an example, my current Smith warrior has 5k life. Once the nerfs come in, he would have 3.7k. That's 1.3k difference, not 600.
How do you arrive at a 1.3k difference? The giant's blood nerf decreases hp by 1 per point of strength. Are you claiming your Smith has 1300 strength?
It's about 1040 life actually, my bad. I have 55% incr max life on my character, 673 str. Losing 673 base life from str equals to roughly 1043 max life if increased by 55%.
แก้ไขล่าสุดโดย menteto#3310 เมื่อ 22 ส.ค. 2025 21:54:46
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โพสต์โดยmenteto#3310เมื่อ 22 ส.ค. 2025 21:53:35
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I didn't realize this was controversial. It's pretty clear warriors got nerfed hard--if you read the patch notes. I'll includes text from the notes below:
It cant be clear, because you dont know all the changes yet, you dont have access to the new skill tree and you also dont fully understand or know how all the changes you are aware of will actually affect your build.
Its just speculation at this point for everyone because you only have pieces of the puzzle.
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โพสต์โดยNyon#6673เมื่อ 22 ส.ค. 2025 22:11:02ถูกคาดโทษ
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There will be life nodes on the passive skill tree, so losing life gain from Strength won't be that big of a deal.
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โพสต์โดยDiversity_Hire#6898เมื่อ 22 ส.ค. 2025 22:26:50
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I didn't realize this was controversial. It's pretty clear warriors got nerfed hard--if you read the patch notes. I'll includes text from the notes below:
It cant be clear, because you dont know all the changes yet, you dont have access to the new skill tree and you also dont fully understand or know how all the changes you are aware of will actually affect your build.
Its just speculation at this point for everyone because you only have pieces of the puzzle.
Except the pieces we have are easily understandable -- and factually documented. So that's all we have to discuss at this point.
You're right in that the passive tree info is not released... but you are being disingenuous suggesting that the current nerfs aren't nerfs until we see absolutely everything.
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โพสต์โดยKozikuru#3127เมื่อ 22 ส.ค. 2025 22:46:46
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Except warriors are always going to push strength as high as possible for two reasons:
(1) we need the life
(2) we take the node that gives increased damage per strength point
Lowering stat requirements didn't do jack to replace the loss of life. For 600 strength you will lose 750 health. Nobody is walking around say "AWESOME, I don't need to get 600+ strength now!!!" That's just wrong as long as strength stacking provides so much benefit.
Correct. What we have now are giant nerfs to warrior. This is contrary to what GGG said in the patch video, about buffing every class.
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โพสต์โดยFPSPV#4195เมื่อ 22 ส.ค. 2025 23:25:46ถูกคาดโทษ
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