Everyone going DEADEYE again.

"
Kage#1250 เขียน:
What makes deadeye too op is that the ascendacy is too flexible. You can literally play almost any build with it. Almost everything fits the ascendacy.

They need to somehow limit this ascendacy to bows/crossbow only or something and remove movement speed boost.


Why are you asking for nerfs??
Whats exactly affect your game's experience if majority is going deadeye or whatever they want?
แก้ไขล่าสุดโดย IILU81II#8410 เมื่อ 23 ส.ค. 2025 11:39:20
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Kage#1250 เขียน:
What makes deadeye too op is that the ascendacy is too flexible. You can literally play almost any build with it. Almost everything fits the ascendacy.

They need to somehow limit this ascendacy to bows/crossbow only or something and remove movement speed boost.

lol why ?
we want build diversity not limiting builds to only one class
Until they nerf tailwind and wind ward, deadeye will be my go to ascendancy for any class that benefits from evasion and attack speed. Its such a good passive for a single point
แก้ไขล่าสุดโดย xpose#1651 เมื่อ 23 ส.ค. 2025 12:06:39
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FPSPV#4195 เขียน:
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it is not that deadeye is op , its not


Did you read the patch notes? Deadeye got buffed. Evasion got buffed. Lightning rod got buffed. Can get +7 extra arrows now. That's just stupid OP.


i cant imagine how broken it will be.....for Dead Eye surely!
"
Kage#1250 เขียน:
What makes deadeye too op is that the ascendacy is too flexible. You can literally play almost any build with it. Almost everything fits the ascendacy.

They need to somehow limit this ascendacy to bows/crossbow only or something and remove movement speed boost.


Also, I mean, autocasting marks on infinite targets with a +1 chain on marked and a fat 20 stacks of crit weakness is also super strong right outside of the box. We'll have to see how near is "nearby" for the autocurse application, but this is definitely a gg ascendency

And then obviously there's the deflection mechanic now, we don't know how hard it'll be to get to 100% deflect chance but I assume it should be reachable without getting into mirror-build territory, for a nice 40% less damage taken from all (almost) hits AND ailments they inflict.

Let's be real, Deadeye is almost certainly going to be the king of 0.3
Litterally all of her ascendency passives are S-tier.
แก้ไขล่าสุดโดย LFA01#0120 เมื่อ 23 ส.ค. 2025 12:41:21
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lol why ?
we want build diversity not limiting builds to only one class


People will always chase the OP FOTM. Don't you know that viable means S tier?

Asking for build diversity is asking for homogeneity.
And boring homogeneity doesn't bring people back season after season.
Go to poe ninja for poe2 and open the passive heatmap. What do you expect. Its going to look the same. Even as powerful as smith of kitava was it didnt make a dent in it.
Double Frenzy charges Notable needs to go.
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cyranis#7939 เขียน:
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lol why ?
we want build diversity not limiting builds to only one class


People will always chase the OP FOTM. Don't you know that viable means S tier?

Asking for build diversity is asking for homogeneity.
And boring homogeneity doesn't bring people back season after season.


Sure but it's definitely more fun in a trade economy when you don't have a single class absolutely dominating everything else.
0.2 scenario where you have half the population playing the same build was very boring.
I really doubt it's going to be as bad this time, but as far as I'm concerned I like it a lot better when we have a balanced roster to choose from.
Surely other classes will have some cool stuff as well though, hopefully.

"
Evergrey#7535 เขียน:
Double Frenzy charges Notable needs to go.


Why is that?
Mark skills are not spells anymore u can't cast on crit on cast on shock marks now .

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