Wrong priorities
" What is the point in iterating upon SSF, when 90+% of people play in trade? All that cool stuff you're dreaming about would've had to be removed from the game at some point. That is the definition of wasted resources. |
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I don't think you are reading a thing I'm typing.
Wouldn't you rather have a more polished, complete game right now than asynchrous trading? Its about iterating on the game itself. Instead of the focus on economy/trade Why would they have to remove druid/templar/marauder/other classes just because they used an ssf beta test. They can deal with economic implications once they realize the implications of items in relation to how they change the character power curve. If Burger king came out with a new burger, and they were doing internal testing. Then most of the testers said, the condiment combination in this burger is off, maybe try a different sauce. Then the guy in charge of this project said, you know what? I'll make the wrapper red and yellow instead of red and black. Then puts it on the market. Thats how i feel whenever i see dev time being spent on trade like this. Instead of focusing on launching another class. Druid is coming in december. So in december it will start another 4 month session of 0 progress on balancing the game and any game analytics that give any real clear data because people will all be trying out the new class. If druid had such terrible animation problems then is it not possible to get templar/marauder/duelist ready to go? These 3 should be quite easy as they already have some skeleton of what these 3 classes are from poe1. much like they did tailwind/proj for deadeye, flasks and concoctions for pf. Priorities... LFA Are you pulling your 90% of the population stuff from the old chris wilson pocketbook? Melee isn't getting any changes because we wanted to update the game for the other 90% of players. |
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" The game itself cannot be properly iterated upon without taking trade and economy into consideration. That is the whole point you're supposed to argue, not just brush it off. " No, they can't, because the sheer amount of imbalanced things would instantly wreck both their launch and the economy. They have to deal with it now during EA - that along with bug/stress testing is its main point. |
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" Propose the solutions. How are you gonna change those aspects? At the eve of the end
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" It may not be the majority opinion, but it's the correct opinion. |
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+1 to literally everything Lonnie has said in this thread.
Here's something obvious that everyone busy glazing over the idea of asynch trading is missing: Improvements to SSF are improvements to the entire game. Literally nothing which makes the game better for SSF players doesn't also make the game better for people playing in a trade league, whereas trade-focused changes don't even benefit 100% of players who are playing in a trade league. I'm all for being able to buy items from people who are offline, but if you're asking me if that's more important than getting new weapons and skills into the game it's not even close. |
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Its like that 16 year old atheist on reddit who said he is gonna cure religious people
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" I don't think there is any real incentive for them to get to 1.0 faster. The longer EA the more they can sell the game for $30 B E E F แก้ไขล่าสุดโดย ampdecay#1924 เมื่อ 26 ส.ค. 2025 05:47:00
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" That's not what he said is it now? He is claiming trade/economy should be ignored altogether, which is ridiculous. Also your statement works both ways, as proven in what years of iteration in poe1 have done to SSF without directly targeting its development. |
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" Am I reading this right? PoE2 should had never existed. GGG should have sticked with PoE1 because I'm comfortable with it. Make PoE1 even better. |
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