Wrong priorities

iv been wishing for something liek this since D2 times (and new D2R times) so im super happy! its not the focus of the game, but it for sure it a important cornerstone i feel :)

More focus on gaming then standing still, portal out, pick out items, oh person left? put item back, relist, go down.

or when you have ALOT, of items to sell that you have not had time for, you can spend days jsut standing still.

i love this this change :)
Cant have to much Junk in your Stash
แก้ไขล่าสุดโดย SwedishTavern#6176 เมื่อ 26 ส.ค. 2025 06:28:58
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Jitter912#4278 เขียน:
I’m probably too old to be allowed to move to New Zealand which is a shame, because frankly, GGG should have hired me years ago.
Let me be blunt: you're prioritizing the wrong aspect of the game.


Luckily they didn't hire you, because that would've been the downfall of the game. Who are you to say that the game would've been better with you around? Like, do you have any REAL game development experience? And if that's the case, then please provide proof. It's always easy to say "I could've done that better", like the typical soccer fan that screams at his TV when the goal keeper couldnt get the ball or if someone misses the goal from 20m distance.

"
Jitter912#4278 เขียน:
You’ve invested significant time and resources into an asynchronous market purchase system. Sure, it’s slick. But it’s the wrong priority. That decision speaks volumes about what you believe matters most in your game and it’s a signal to players that GGG thinks the market is the core experience.
It’s not.


How the hell can you ignore ALL other aspects that are going to change and just focus on ONE thing?

First of all, players have been asking for an ingame market and asynchronus trading since the start of PoE1. We are talking about over 10 years of non-stop topics and criticism. And they want that market to work, therefore they introduce it during alpha, so they can make big tweaks. Because in a 1.0 release, you can't make big changes like this anymore, because people EXPECT a working game with working mechanics and an ingame market will have a heavy influence on economy. Hopefully good, but that's something that will be tested in the next month.

Second, we get massive changes in balance. We get 150+ new notes, new lineage gems, act 4, new bosses/enemies, rework of tons of skills, rework of support gem system and an entire new league with new mechanics introduced as well. I mean, most of those things had to be touched and GGG did it within one patch. All of the above listed things.

"
Jitter912#4278 เขียน:
This direction implies that you believe players want to buy their way to victory. Some do, yes. But most of us? We want to play to win. We want to earn our triumphs through gameplay, not through hours of tedious trash collection followed by a trip to the market to buy success.

You’re heading the wrong way.


Show me your statistics that show, that most players are not touching trade. I bet 100 bucks that most players use the trade system and more will do so once ingame market is patched it. Other games have it too and the community wants it.

Sometime you want to get your hands on an incredible rare item and then the market is great. Other times you just want a fast power spike or max resistance and upgrade your equipment with bought stuff.

I agree with you that I would like to see an SSF mode with increased loot drop chances but no option to trade items that are found in SSF mode. But I respect that GGG wants certain multiplayer aspects within the game and trade is one of these aspects.

"
Jitter912#4278 เขียน:
You should have doubled down on crafting. Streamlined the gameplay. Reduced the friction. Right now, there are too many mouse clicks, too many barriers, too much wasted time. The market should have remained an extension of crafting not its replacement.


Huh? As far as I remember they introduced new orbs to have more control during crafting. And I think the crafting system will get a rework at some later point. Also, GGG reduced "wasted time" by adding the new act and those side quests, so that we dont have to play the same acts again.

"
Jitter912#4278 เขียน:
This was a massive error in judgment.
You’ve enhanced a system that should have been expendable, while neglecting the systems that actually define the soul of the game. If you want players to stay, give them a game worth playing not just a store worth browsing.


Lul, no one is forcing you to use the market. Click on SSF during character creation and play the game as it is. 0.3 feels great (played it on Gamescom 2025). There are enough people playing it this way and even they can finish the game.

I mean, it's okay to criticize the game and it's trade mechanic, but your arrogance makes it unlikely that anyone is actually taking it seriously.
แก้ไขล่าสุดโดย AceNightfire#0980 เมื่อ 26 ส.ค. 2025 07:28:37
OP is right but unfortunately I believe most people do trade and won't play if they cannot trade, it was the same in Diablo 2.

SSF is not the direct solution as people want to play and exchange gear with friends. A gamemode without the AH might be necessary but this split the community even more.
Tech guy
"
Jitter912#4278 เขียน:


I’m probably too old to be allowed to move to New Zealand which is a shame, because frankly, GGG should have hired me years ago.
Let me be blunt: you're prioritizing the wrong aspect of the game.

You’ve invested significant time and resources into an asynchronous market purchase system. Sure, it’s slick. But it’s the wrong priority. That decision speaks volumes about what you believe matters most in your game and it’s a signal to players that GGG thinks the market is the core experience.
It’s not.

This direction implies that you believe players want to buy their way to victory. Some do, yes. But most of us? We want to play to win. We want to earn our triumphs through gameplay, not through hours of tedious trash collection followed by a trip to the market to buy success.

You’re heading the wrong way.

You should have doubled down on crafting. Streamlined the gameplay. Reduced the friction. Right now, there are too many mouse clicks, too many barriers, too much wasted time. The market should have remained an extension of crafting not its replacement.

This was a massive error in judgment.
You’ve enhanced a system that should have been expendable, while neglecting the systems that actually define the soul of the game. If you want players to stay, give them a game worth playing not just a store worth browsing.


disagree. bad take. go play d4
You could have an entire year of this game with only ssf and have a good idea of how the economy would shape up. Without having to run around in a fire truck putting out fires.

You are reading the words I'm typing arandan, but you are making up your own meaning to them.
"
Warrax#2850 เขียน:
OP is right but unfortunately I believe most people do trade and won't play if they cannot trade, it was the same in Diablo 2.

SSF is not the direct solution as people want to play and exchange gear with friends. A gamemode without the AH might be necessary but this split the community even more.


GGG has already said that a lot, or the majority, (i cant remember exactly) in trade league don't even trade.
"
Lonnie455Rich#2087 เขียน:
"
Warrax#2850 เขียน:
OP is right but unfortunately I believe most people do trade and won't play if they cannot trade, it was the same in Diablo 2.

SSF is not the direct solution as people want to play and exchange gear with friends. A gamemode without the AH might be necessary but this split the community even more.


GGG has already said that a lot, or the majority, (i cant remember exactly) in trade league don't even trade.


Because it needs a 3rd party tool, which many people dont even know of because they dont engage with stuff outside of the game. This will change drastically once the ingame market is online.
"
Jitter912#4278 เขียน:


I’m probably too old to be allowed to move to New Zealand which is a shame, because frankly, GGG should have hired me years ago.
Let me be blunt: you're prioritizing the wrong aspect of the game.

You’ve invested significant time and resources into an asynchronous market purchase system. Sure, it’s slick. But it’s the wrong priority. That decision speaks volumes about what you believe matters most in your game and it’s a signal to players that GGG thinks the market is the core experience.
It’s not.

This direction implies that you believe players want to buy their way to victory. Some do, yes. But most of us? We want to play to win. We want to earn our triumphs through gameplay, not through hours of tedious trash collection followed by a trip to the market to buy success.

You’re heading the wrong way.

You should have doubled down on crafting. Streamlined the gameplay. Reduced the friction. Right now, there are too many mouse clicks, too many barriers, too much wasted time. The market should have remained an extension of crafting not its replacement.

This was a massive error in judgment.
You’ve enhanced a system that should have been expendable, while neglecting the systems that actually define the soul of the game. If you want players to stay, give them a game worth playing not just a store worth browsing.


Really not that serious my guy. This is the third major update of an early access game. They are hitting a lot of pain points players have been complaining about for YEARS
I think the game should be balanced around SSF, I think trade is basically a cheat. BUT I also accept the game for what it is: A combat slot machine.

From that POV trade is pretty essential. When I looked at the build showcase, I noticed they counted skills built around uniques as builds. That doesn't work without trade.

Without trade, 90% of the items you get are trash. Vaal orbs are trash. Divines are trades. Pretty much the entire crafting system is trash without trade. And it's pretty clear that GGG doesn't want crafting to be deterministic. For the game that GGG wants, trade is a priority.

The better question is, are you having fun playing? If not, then you should play something else. I'm not trying to prevent criticism, but trade is very unlikely to be going away. I'm saying this as somebody who also dislikes the focus on trade.
แก้ไขล่าสุดโดย darrenrob82#3531 เมื่อ 26 ส.ค. 2025 21:34:13
I think, at least if people are replying to my opinion. People are misunderstanding.

This is early access. GGG shouldnt be putting out fires centered around the economy. They should be developing the core gameplay and classes.

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