GGG which lane are you on: Mindless Blasting or "Visceral" combat

I would like to see POE1 setup for mindless blasting while POE2 a bit more methodical.

The boss fights now are trivial and the actual killers are yellow abyss monsters with degen at their feet -- AKA arch-nemesis 3.0? All the streamers and stuff just melting things -- that's not going to hold anyone's attention. There is no actual strategy in this game other than blast.

This is not the way.

There are many great things in 0.3 but the game-play loop isn't one of the better items.

GGG should be more active in the pre-release phase. I expect more balance and polish to happen during the patch. There are some mechs in the game right now that are just flat broken. The approach of just letting the patch ride just doesn't seem like something to keep people playing so we end up in these long cycles of meh. I'm waiting for POE1 patch now because I'm done with 0.3.

It's boring and not challenging and it's just more POE1 stuff that didn't work the first time making it back into POE2. Not cool. If we gonna clone POE1 then just actually merge it and let's stop pretending the games are different.

POE2 is "regressing" to what POE1 already is. They are not different games on the current trajectory.
แก้ไขล่าสุดโดย dautry#3521 เมื่อ 21 ก.ย. 2025 03:52:47
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Grayeye#1799 เขียน:
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KäsePizza#3007 เขียน:

Also you can have slow combat AND character progression AND appropriate loot you know? Nobody here wants a ruthless mode with shitty droprates and just 10x life on everything I would think.


No you can not.

Im thinking about making a new thread just to hammer in this fact to you guys, exposing the logical fallacies in such a view.

It is like asking for a nice ski resort, with alot of natural snow, in a warm desert so you can both ski and enjoy walking around in the considerable heat. One demands warmth, the other cold.

here it easy to see the problem, right? But you are all blind to the problem to combine slow combat AND character progression AND appropriate loot. here the problem is even worse, and the conflict larger.


Cute but wrong

There's nothing that says you can't. The ski resort comparison is so ????

It's obviously possible to have slower and meaningful combat with good progression, there's no lack of games out there that do exactly that. You just have to increase value per encounter

I've read the comments about a possible hybrid of keeping mobs the same while bosses get harder and become a true challenge, and I don't mind that personally. However, many things would have to change for that to be possible, starting from movement speed

A boss fight would have to be zoomed out with a gigantic boss or something along those lines, this way movement speed isn't as impactful. This is only one of the problems though

Personally, my problem isn't that it's only too zoom zoom, but that there's absolutely no challenge anywhere past the campaign (and the campaign bosses were also nerfed to oblivion anyway)

But then you have jonathan saying things like "we don't want stuff too hardcore because that would gatekeep certain builds from playing it" while not realizing this already happens and will happen anyway

"oh but play this, play that and the game will be hard. Don't use this, don't use that and the game will be hard"

It's an online game. At least for the majority of people, those who don't play SSF, it's an online game

แก้ไขล่าสุดโดย iHiems#0168 เมื่อ 21 ก.ย. 2025 05:32:04
did we seriously arrive at a point where people genuinely believe no ARPG game is capable of being more than screen explosions? maybe it is too late...
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dautry#3521 เขียน:

GGG should be more active in the pre-release phase. I expect more balance and polish to happen during the patch.


they are already working on poe1 again and have been for a while, come back in december (maybe) or january for new patch
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dautry#3521 เขียน:

boss fights now are trivial


This is really sad state for bosses.
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 21 ก.ย. 2025 08:49:47
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dautry#3521 เขียน:
I would like to see POE1 setup for mindless blasting while POE2 a bit more methodical.

The boss fights now are trivial and the actual killers are yellow abyss monsters with degen at their feet -- AKA arch-nemesis 3.0? All the streamers and stuff just melting things -- that's not going to hold anyone's attention. There is no actual strategy in this game other than blast.

This is not the way.

There are many great things in 0.3 but the game-play loop isn't one of the better items.

GGG should be more active in the pre-release phase. I expect more balance and polish to happen during the patch. There are some mechs in the game right now that are just flat broken. The approach of just letting the patch ride just doesn't seem like something to keep people playing so we end up in these long cycles of meh. I'm waiting for POE1 patch now because I'm done with 0.3.

It's boring and not challenging and it's just more POE1 stuff that didn't work the first time making it back into POE2. Not cool. If we gonna clone POE1 then just actually merge it and let's stop pretending the games are different.

POE2 is "regressing" to what POE1 already is. They are not different games on the current trajectory.


Thanks so much for taking the time to comment, it's really informative feedback and I feel the same way.
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AintCare#6513 เขียน:
did we seriously arrive at a point where people genuinely believe no ARPG game is capable of being more than screen explosions? maybe it is too late...


Its not that it cant be more than screen explosions. Its when the main creator of screen explosions makes a sequel game, states they want it to be more methodical and meaningful combat aka dark souls like, then before a single player touches the game already port over all the swarm events completely contradicting what they just stated they wanted to make.

Its not that people are against it being slower, its that the base layer of the game would need completely redone for it to work. GGG is trying to sit in the middle and that is why neither "side" is happy.

You cant be saying parry is such a cool and strong mechanic then demonstrate it on a single mob acting like breech, abyss, ritual, simu, and t15 maps pack sizes don't exist....

From day 1, GGG has gone against what they stated they wanted. Since then, players have been divided.
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KäsePizza#3007 เขียน:
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Herbeh#6842 เขียน:
APRGs as a genre cannot have slow "visceral" combat, it's antithetical to the entire genre. Blasting at the speed of sound is the entire point and there's nothing that can possibly be done to change that when the whole point is a nearly endless progression of your character.

Nothing, even low drop rates, feels as antithetical to character progression as slow ass combat and huge pointless zones


Maybe thats what you understand by ARPG. Imo it can also mean slow and visceral combat. I don't feel any action in the current PoE2 endgame, maxbe you do - but that just means what you want of an ARPG is different to what I want.

Also you can have slow combat AND character progression AND appropriate loot you know? Nobody here wants a ruthless mode with shitty droprates and just 10x life on everything I would think.


You think you can, but you can't. You're trying to force a square peg in a star hole when the most simple solution is best. Your take is peak midwit and anyone who understands the genre OR just wants to blast knows it.
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Soulsniper1313#7576 เขียน:
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AintCare#6513 เขียน:
did we seriously arrive at a point where people genuinely believe no ARPG game is capable of being more than screen explosions? maybe it is too late...


Its not that it cant be more than screen explosions. Its when the main creator of screen explosions makes a sequel game, states they want it to be more methodical and meaningful combat aka dark souls like, then before a single player touches the game already port over all the swarm events completely contradicting what they just stated they wanted to make.

Its not that people are against it being slower, its that the base layer of the game would need completely redone for it to work. GGG is trying to sit in the middle and that is why neither "side" is happy.

You cant be saying parry is such a cool and strong mechanic then demonstrate it on a single mob acting like breech, abyss, ritual, simu, and t15 maps pack sizes don't exist....

From day 1, GGG has gone against what they stated they wanted. Since then, players have been divided.


yes, since they revealed breach and ritual i knew tings weren't going to be as advertised. but now they are pushing more and more for it.
i didn't expect the game to be completely redone on day1, nor do i think such big changes are necessary for the game to achieve at least extend of these claims. there is very little in terms of attempts to even get there- and like many already brought up- they went BACK on things like support gem scaling etc. something fishy

also i don't care for their reasons neither. they made certain claims/promises that a lot of people bought into- that's an issue

..also my post was commenting on how people don't even see how it can be done, kinda funny kinda sad.
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Herbeh#6842 เขียน:


You think you can, but you can't. You're trying to force a square peg in a star hole when the most simple solution is best. Your take is peak midwit and anyone who understands the genre OR just wants to blast knows it.


i wonder how many things would we have today if everyone would have this mindset. i know for a fact we wont have air travel- that's sorcery! and its def not 'means of travel' category- it doesn't even use a horse!

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