Endgame has too many monsters that die too fast. Zooming is boring.

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AintCare#6513 เขียน:
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OniJihn#0420 เขียน:
here is my merciless king of the mists on tanky warrior in about 4 minutes.

https://streamable.com/gnu159


that's a pretty good fight, gg! got lil close at the end with the flasks... how are you mitigating the dots? Life leech? regen?


recoup damage prevented as life is probably the main thing healing me.







standing in the blood tornado for example is actually beneficial for me since its a lot of small physical hits.

if 1 blood tornado hit was say 100, and i prevent 90 of that, i heal for more than it damaged me for.
แก้ไขล่าสุดโดย OniJihn#0420 เมื่อ 14 ก.ย. 2025 16:30:15
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OniJihn#0420 เขียน:
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AintCare#6513 เขียน:
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OniJihn#0420 เขียน:
here is my merciless king of the mists on tanky warrior in about 4 minutes.

https://streamable.com/gnu159


that's a pretty good fight, gg! got lil close at the end with the flasks... how are you mitigating the dots? Life leech? regen?


recoup damage prevented as life is probably the main thing healing me.
...

standing in the blood tornado for example is actually beneficial for me since its a lot of small hits.


ah nice, very nice build man. now im excited for axes even more (don't really dig the maces :/ ). do you utilize the active block (raise shield) a lot these days since it blocks almost everything?
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AintCare#6513 เขียน:

ah nice, very nice build man. now im excited for axes even more (don't really dig the maces :/ ). do you utilize the active block (raise shield) a lot these days since it blocks almost everything?


when I was levelling i used it more, right now i feel its unnecesary since I just tank things anyway. if im afraid of certain boss attacks killing me like the hyena boss on a juiced map i will still use it.
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OniJihn#0420 เขียน:
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AintCare#6513 เขียน:

ah nice, very nice build man. now im excited for axes even more (don't really dig the maces :/ ). do you utilize the active block (raise shield) a lot these days since it blocks almost everything?


when I was levelling i used it more, right now i feel its unnecesary since I just tank things anyway. if im afraid of certain boss attacks killing me like the hyena boss on a juiced map i will still use it.


nice, i was using the resonating shield a lot last league and it was already very strong. thnx for info
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OniJihn#0420 เขียน:
here is my merciless king of the mists tanky warrior in about 4 minutes.

https://streamable.com/gnu159


That doesn't look too bad actually. If my experience would've looked more like that I definitely wouldn't be as upset. Still a lot of other issues and general trash mobs gameplay is still something I find very lacking in terms of engaging combat but at least that. And that doesn't have to do with characters or builds themselves.

That actually reminds me a bit of how act 1 felt when the game launched. I actually felt hopeful back then..

I guess it makes sense warrior is the closest to how combat should feel like... since it was the first one they've made back then.

So how do you feel about it? The gameplay with your warrior.
"Sigh"
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IonSugeRau1#1069 เขียน:
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OniJihn#0420 เขียน:
here is my merciless king of the mists tanky warrior in about 4 minutes.

https://streamable.com/gnu159


That doesn't look too bad actually. If my experience would've looked more like that I definitely wouldn't be as upset. Still a lot of other issues and general trash mobs gameplay is still something I find very lacking in terms of engaging combat but at least that. And that doesn't have to do with characters or builds themselves.

That actually reminds me a bit of how act 1 felt when the game launched. I actually felt hopeful back then..

I guess it makes sense warrior is the closest to how combat should feel like... since it was the first one they've made back then.

So how do you feel about it? The gameplay with your warrior.


mostly what i can say about warrior is it feels just like how I would have expected a warrior to feel. slow, armoured, maces stun and armor break things and has a high stun threshold from easily accessible stun threshold nodes.
titan ascendency just reinforces the archetype of more armour, more hp, more stuns, more aftershock from hitting the ground with the mace.

I honestly just switched to warrior because I wanted to see if it was as bad as people were saying it was, particularly the people complaining about sekhema trials using warrior. When I played it I ended up liking the animation for rolling slam so I just built around rolling slam. My build is the most simple archetypical warrior, just following armour, hp, and stuns, using the most obvious nodes.

in terms of gameplay taste, its definitely not as fast as other classes.
All the gameplay for the moment boils down to running around and picking up currency. Anything that make game even tiny bit harder in execution - feels like unnecessary complication.
Game is quite neat already in terms what it can offer in terms of customisation of character via skills/passives/items, but that's about it - gameplay turns in execution of same and same simplest procedure.
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OniJihn#0420 เขียน:

mostly what i can say about warrior is it feels just like how I would have expected a warrior to feel. slow, armoured, maces stun and armor break things and has a high stun threshold from easily accessible stun threshold nodes.
titan ascendency just reinforces the archetype of more armour, more hp, more stuns, more aftershock from hitting the ground with the mace.

I honestly just switched to warrior because I wanted to see if it was as bad as people were saying it was, particularly the people complaining about sekhema trials using warrior. When I played it I ended up liking the animation for rolling slam so I just built around rolling slam. My build is the most simple archetypical warrior, just following armour, hp, and stuns, using the most obvious nodes.

in terms of gameplay taste, its definitely not as fast as other classes.


I'm taking it you do like it to some extent at least, right? If you, for example, forget that other faster classes even exist.. would you hate the gameplay feel?
"Sigh"
Im usually don't post on forums, but i see i might add my voice to the OP, else there will be an illusion "majority" of PoE1 zoomy gameplay fans.

I must say i totally agree that the game currently looks like a bad copypaste from PoE1, having engaging combats ends somewhere in the middle of Act 1 or may be Act 2 depending on build.

And when the campaign is still looks pretty cool and fun with engaging bosses, especially if you're not playing any broken meta builds, the maps are way too similar to PoE1 with way overtuned packsize even on low level maps with no mods, not end-endgame with juiced maps.

Abysses covers the entire screen with mobs which are dying to one hit and the game really forces you to scale AoE and damage as much as possible. Map bosses are dying way easier than some rares which is at least very boring gameplay.

To argue the game is not engaging enough as it advertized i can just ask how many build you see who is actually using PARRY or SHIELD BLOCK on maps? Who is actually not ignoring bosses mechanics? For some reason bosses on maps are extremely weak and game actually forcing players to scale speed, damage and aoe. All the added content require you to clear as fast as possible.

Making the game as zoomy as PoE1 makes it just bad copy of PoE1 since it has unnecessary limited building options and way less content (most of it is just skipped by players)

PS. I have many fiends who don't want even trying PoE1 because it looks like zoomy screen exploding eyebleed, and they are hoping that PoE2 will not go this way (as it is advertised as different game).
If the PoE2 development vector will lead it to PoE1-2 screen explosion monster blender I am very hope they'll add ruthless to it since it fits the engaging mechanics and harder bosses and all that makes PoE2 great have some sense.

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