GGG which lane are you on: Mindless Blasting or "Visceral" combat

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KäsePizza#3007 เขียน:
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SoujiroSeta#2390 เขียน:


Their hybrid gameplay isn't pleasing anyone. The zoomers want to go even faster which means a bunch of the stuff they've added is useless and need a rework. The slower crowd doesn't like how endgame is just poe 1 on repeat.

They need to pick a lane and stick to it. They cannot please both crowds.


+1, still hoping they go for the slower crowd. PoE1 still exists, and it does the zoom a lot better already, why make another game just to make it the same…


Because realistically, supporting both games for the long term is extremely unlikely. I don't believe PoE1 will live much more than a year or two after PoE2 1.0
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Alzucard#2422 เขียน:
The Combat of the Campaign wont attract people for long i think. The majority of people want to feel powerful and Blast enemies away.

A whole genre got created because of this concept. Ask Vampire Survivor. Vampire survivor is tbh. very similar to POE Endgame. Blasting enemies away.


Because it's boorrringgggg and it was not what was advertised and showcased.

If anyone wants to see my detailed response, here is my post:
https://www.pathofexile.com/forum/view-thread/3856862
แก้ไขล่าสุดโดย andreull#5435 เมื่อ 19 ก.ย. 2025 09:38:47
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Soulsniper1313#7576 เขียน:

Yes player power is high for SOME skills/combos. Others cant do anything without absolute god tier gear and even then, a 2 div deadeye build already killed everything. They give bosses billions of hp to offset true but here is the most obvious glaring issue from day 1 of them saying they want slower methodical meaningful combat.

The first events you bring over are all SWARM events. From day 1 they contradicted themselves. So what is left? Clear or die and have a bad time. Players decided to take clear and have run wild with the options in game. Just like any other game when players have a choice. Johnathan is on record saying its disrespectful to see his bosses one shot and the idea of a build that can face tank it. My first response to this is why do you feel that way?

His response was similar to one shotting bosses is bad because you dont see all the hard work put into them. Ok cool, then balance the game so it isnt a game of who one shots who first.

Secondly, if I invest into so much defense I am darn near immortal but I take 30 minutes to kill the boss. Why is that a bad thing? Why is being tanky so against the vision BUT low damage combos some how are with some in and out hit and run playstyle. That works for bosses. It will NEVER work for mapping. Thats why NO ONE does it. There are so many unused skills and ascendencies in the game but they buffed deadeye. If you cant see they are pulling the game in 100 different directions at the same time, I dont know what to tell you. Eventually its going to rip at the seams. They need to pick a direction and go.

And side note.... stop treating it like a full release. Balance and updates should be weekly. Obviously new acts and characters should not be that fast but you cant tell me that they cant tweak some base level numbers on non used stuff to try and get people to use it and actually see where it is to test in the EARLY ACCESS.


There are 2 different teams on poe 2 which is my guess.

- 1 team is the actual true methodical, visceral combat, combos team

- 1 team is just porting over poe 1 stuff and transferring over everything from poe 1 into 2.

Both teams are at odds with each other.

Porting over breach and deli with no changes to the poe 2 varient and expecting different results is insane to me. Lets swarm you, just like poe 1, but we expect you to use situational gems, combos, and have meaningful combat with 100 monsters appearing on ur screen zerging/firing 1000 projetiles.

The problem with defenses in poe 2 is the same problem with defenses in poe 1. It's all just a stat check game. If the game was mechanical then defenses would matter BUT dodging properly and playing around mechanics would complement ur defenses as well. Right now you just blast everything and hope when you get hit you don't die. But monster dmg is high to kill the zooming so if ur defense isn't high enough to mitigate the high monster dmg then you die.

There is no mechanical gameplay to supplement defenses. So it's just "Higher defense numbers = more survivability". Rather than "Ok defense numbers + mechanical skill = more survivability"

You see people stacking:

Evasion + ES
ES with CI
And now, Tecrod + Defiance + Bloodmage

No where do you see any kind of mechanical skill involved. It's just all a numbers game like poe 1.

I would prefer constant changes. I don't care about playing leagues in closed beta. I would rather them make constant changes than treat EA like leagues. It makes no sense to me personally.
แก้ไขล่าสุดโดย SoujiroSeta#2390 เมื่อ 19 ก.ย. 2025 10:54:25
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KäsePizza#3007 เขียน:

+1, still hoping they go for the slower crowd. PoE1 still exists, and it does the zoom a lot better already, why make another game just to make it the same…


Poe 1 does mindless blasting better. If I want mindless aoe spam I don't need to play the reboot when the original does it better.
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SoujiroSeta#2390 เขียน:

I would prefer constant changes. I don't care about playing leagues in closed beta. I would rather them make constant changes than treat EA like leagues. It makes no sense to me personally.


This. I don't understand how they think they can achieve any kind of balance this way...
"Sigh"
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KaosuRyoko#1633 เขียน:

Because realistically, supporting both games for the long term is extremely unlikely. I don't believe PoE1 will live much more than a year or two after PoE2 1.0


They got a much bigger team since PoE1 — why shouldn't they be able to keep 2 games supported? Shutting down PoE1 seems like a terrible decision to me.
dunno about u guys, but I like mindless blasting. And do it in Poe2. Have done 3 leagues now on different builds.
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IonSugeRau1#1069 เขียน:
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Rakie1337#5746 เขียน:

Maybe they just want you guys to play the campaign and quit -- Id rather them just focus on endgame as nobody truly cares about the campaign. Most of us wish the game didn't even HAVE a campaign, let alone a giant ass slow slog that takes more than a COUPLE hours.


This is beyond ridiculous, this just sounds like you want to play a private server of PoE with the tags "Instant level 100/ free starter gear/ Skill vendor" and so on... absolutely ridiculous.



You couldn't be more wrong. I'm accused of being a 1%'er constantly, I earn all the top gear every single league. I'm just not into repeating the same story again and again. I've played POE 1 for like 6 years and i'm sick to HELL of the campaign, and the POE 1 campaign is only a couple hours, and it's a horrible experience after a couple YEARS.

You tourists won't be here playing the campaign in 3-4 years, I will be, and it's gonna fucking suck. I plan to play POE forever. I don't even play other games, I just wait for new leagues.

I also don't replay "story" games. I play them once, and never again, because there's no more fun to be had after you've done it and seen the story.

After the initial run, doing the campaign is just painful...
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KäsePizza#3007 เขียน:
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KaosuRyoko#1633 เขียน:

Because realistically, supporting both games for the long term is extremely unlikely. I don't believe PoE1 will live much more than a year or two after PoE2 1.0


They got a much bigger team since PoE1 — why shouldn't they be able to keep 2 games supported? Shutting down PoE1 seems like a terrible decision to me.


That's why other companies as large as Blizzard have successfully kept this promise. Oh no wait wait, they failed at it too. :P

Not entirely a matter of team size. More business. Why keep pumping money into PoE1 if the returns on your investment are much higher in PoE2? Especially since their ability to hire and grow their team size large enough to have two fully separate dedicated teams is limited by NZ law. So they're still bouncing the same team between both games. As a dev i can say that the cost of context switching from one programming project into another is fairly high even if you're intimately familiar with both code bases.

At the end of the day, it's just the same as always: which decision will benefit the shareholders the most? If a full time dev on PoE2 is giving a high enough ROI to offset your estimated lost ROI from not supporting PoE1 anymore, then it's a very simple decision from Tencents perspective.
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KaosuRyoko#1633 เขียน:
Why keep pumping money into PoE1 if the returns on your investment are much higher in PoE2?



ROI is only good on POE 2 because they sold the beta. There is almost zero MTX for POE 2, it would be hemorrhaging money if it weren't for them selling the game.


EDIT: GGG also stated they are making china pay another $30 when chinese servers launch.

They cashing in HARD without mtx sales haha
แก้ไขล่าสุดโดย Rakie1337#5746 เมื่อ 19 ก.ย. 2025 12:13:42

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